1. Paint an Original Texture Set
Tuesday, March 9, 2010
Monday, March 1, 2010
week 02 homework
2. Self Taught Tutorial
The Tutorial that I followed was from Tutorialized.com, This tutorial demonstrates how to model and texture a retro style analog joystick. On first glance this appeared to be a challanging tutorial but in the end it was very simple even though being quite poorly wirtten. I don't know how useful this would prove to be in modelling spesifically for games as it was made of several different objects that were not fused togther.
though badly worded the tutorial only would have taken about an to complete, less if the tutorial had been a little more discriptive. It basically entailed creating different primitive shapes and editing there properties such as height, width and curve, then using the material editor to create the different textures to break up the shapes and make it look like an actual joystick. admittably this was easy and not much was gained in my knowledge of 3D modelling but I did get a much better grasp on 3D studio max's user interface and primitive shapes, which is exactly what I was hoping to achieve.
In terms of techniques learned, I would say that counter to what I have learned in labs this tutorial used different objects in order to create the joystick, this did have an overall easy effect when modelling but would prove utterly useless when applied to single object low poly modeling that is used in games.
The Tutorial that I followed was from Tutorialized.com, This tutorial demonstrates how to model and texture a retro style analog joystick. On first glance this appeared to be a challanging tutorial but in the end it was very simple even though being quite poorly wirtten. I don't know how useful this would prove to be in modelling spesifically for games as it was made of several different objects that were not fused togther.
though badly worded the tutorial only would have taken about an to complete, less if the tutorial had been a little more discriptive. It basically entailed creating different primitive shapes and editing there properties such as height, width and curve, then using the material editor to create the different textures to break up the shapes and make it look like an actual joystick. admittably this was easy and not much was gained in my knowledge of 3D modelling but I did get a much better grasp on 3D studio max's user interface and primitive shapes, which is exactly what I was hoping to achieve.
In terms of techniques learned, I would say that counter to what I have learned in labs this tutorial used different objects in order to create the joystick, this did have an overall easy effect when modelling but would prove utterly useless when applied to single object low poly modeling that is used in games.
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3. Free Modelling
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